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Lefitui Bass Creek

Who swims and who guards

Creek Bestiary

Every creature on the board has a job. Learn who pushes upstream, who holds the bank, and what each of them is worth.

Invaders

  • Pike

    Quick and slim, pike lead every wave. They are easy to stop alone but dangerous in numbers.

    Stopping one pays 6 shells and 10 points.

  • Catfish

    Slow, heavy and stubborn. Catfish join from wave three and take almost three times as many hits as a pike.

    Stopping one pays 12 shells and 25 points.

Defenders

  • Heron

    A patient hunter with long reach. One heavy strike at the fish closest to the nest.

    Costs 50 shells. Best single-target damage.

  • Net

    Strung across the shallows, the net slows every fish in range and nips at them as they pass.

    Costs 40 shells. Slows everything nearby.

  • Otter

    Dives into a group and splashes everything around the target at once.

    Costs 70 shells. Area damage for crowds.

The bass nest

  • The reason for it all. Each invader that reaches the nest costs one heart; lose them all and the round is over.

    Starts with 10 hearts. Every heart left at the end adds a bonus.

  • Upgrades

    Any defender can be raised twice. Each level adds range and strength, so a few well-kept defenders often beat a crowded bank.